Dev Log #3


Creating a beat map for a board game was a weird thing to do because you generally don't see one of a board game.  We named the sections by using the four types of tiles in the game: negative, positive, PVP, and neutral. We made it this way so that when we playtest we will know what to add and what to remove the board.   

We are still in the early stages of working out the metrics of the game as well as the effect of both the positive and negative cards. The beat map for our game is bound to change in the near future due to the gameplay mechanics. That's not all for the number of tiles on the board itself may have to change. There are too many things that have to be tested to make an accurate beat map for our game.

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