Dev Log #8 - Production, Data, Analytic
Production
Production is what I am working on currently. Right now my team is working hard on producing all the assets like art and rulebook aesthetics and layouts. The biggest issue in production is just getting all the art assets for the game. With all this said general rules and mechanics are all done and now we are just playtesting to polish the rulebook and making sure that the rules are understandable.
Data
In our playtests, we realized that we had failed to recognize what happens when all the staus cards run out. To add some of the players had a tough time understanding the rules. This is important because we want the players to understand the game fully before playing because we are making a board game. However, all the player who understood the rules had a fun time playing the game and the reception for the effect tiles were overwhelmingly positive.
Analytic
The way we are playtesting is through Roll 20 which makes playtesting easier. The only problem I have with it is that it does not 100% depict the final product for our game will be physical. We have made some changes to the board by shortening the number of tiles on all sides. The problem with the rulebook right now is mostly the lack of visuals. This is something we are working hard to achieve to get done with in a couple of weeks.
Fake Project for Dev Logs
More posts
- Dev Log#11Apr 04, 2022
- Dev Log #10Mar 22, 2022
- Dev Log #9Mar 15, 2022
- Dev Log #7 Pre-productionFeb 01, 2022
- Dev Log #6Dec 10, 2021
- Dev Log #5Nov 19, 2021
- Dev Log #4 USER-CENTRIC DESIGNNov 12, 2021
- Dev Log #3Oct 22, 2021
- Dev Log 2 - Pitching a GameOct 05, 2021