Dev Log #6
This has taught me a lot about having a set schedule. I think my group for this class worked better than any other group I had before. The reason for this I think its because we all collaboratively work on our tasks. Every Tuesday we get together and work on our tasks for 5 hours straight. In these 5 hours, we communicate with each other on the changes, concerns, and new ideas to the game. I remember in the very first Tuesday meeting I redid my proposal presentation to the group. The reason for this is that I wanted everyone in my group to be on the same page. Normal groups or groups in my past would dissolve after that, but ith 4hrs and 30mins lets we were able to discuss what they liked and what they didn't.
With is all said this will help me next semester for we have a proven working schedule and and if there are any changes I will be able to work around it.
Fake Project for Dev Logs
More posts
- Dev Log#11Apr 04, 2022
- Dev Log #10Mar 22, 2022
- Dev Log #9Mar 15, 2022
- Dev Log #8 - Production, Data, AnalyticFeb 15, 2022
- Dev Log #7 Pre-productionFeb 01, 2022
- Dev Log #5Nov 19, 2021
- Dev Log #4 USER-CENTRIC DESIGNNov 12, 2021
- Dev Log #3Oct 22, 2021
- Dev Log 2 - Pitching a GameOct 05, 2021
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