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Devlog
Dev Log#11
April 04, 2022
by
Alex
In the final phases of development, we have been working tirelessly on playtesting and making the Sabotage effects the best they can be. This is because we believe that if the PVP element was emphasiz...
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Dev Log #10
March 22, 2022
by
Alex
In the board game, we are developing I am the lead producer. I am in charge of the physical production of the product. Right now we are almost complete on the written side of things. All we have to do...
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Dev Log #9
March 15, 2022
by
Alex
The development of this game is on the surface level is done. All thing such as rules and mechanics has been sorted out and the art asset we are waiting for is for the box the board game is coming in...
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Dev Log #8 - Production, Data, Analytic
February 15, 2022
by
Alex
Production Production is what I am working on currently. Right now my team is working hard on producing all the assets like art and rulebook aesthetics and layouts. The biggest issue in production is...
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Dev Log #7 Pre-production
February 01, 2022
by
Alex
Pre-production I am working on the actual production side of the game. Right now our group is working hard on finalizing game mechanics and making a clear ruleset. In order to achieve this constant pl...
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Dev Log #6
December 10, 2021
by
Alex
This has taught me a lot about having a set schedule. I think my group for this class worked better than any other group I had before. The reason for this I think its because we all collaboratively wo...
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Dev Log #5
November 19, 2021
by
Alex
I believe my group has a great system where all the tasks are able to get done in time as well as expresses our thought. We have a nice order to things and have a nice “hierarchy” in the group. I...
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Dev Log #4 USER-CENTRIC DESIGN
November 12, 2021
by
Alex
The user-centric design was used to help create the layout of the board. We used the iconic Monopoly board design for this very purpose. I bet even people who have not even played Monopoly now the gen...
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Dev Log #3
October 22, 2021
by
Alex
Creating a beat map for a board game was a weird thing to do because you generally don't see one of a board game. We named the sections by using the four types of tiles in the game: negative, positive...
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Dev Log 2 - Pitching a Game
October 05, 2021
by
Alex
Cyberattacks are all too common in every sector of entertainment and government. However, cyber attacks also affect the gaming sector. This game explores the risks and challenges game companies face a...
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Dev Log #1 Conducting Research for Game Design
September 25, 2021
by
Alex
During the research process, I learned many hurdles game companies have to deal with. Cyberattacks are prominent and affect both the consumer of games as well as the developers of them. Recently big g...
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